Structural

Structural patterns explain how to assemble objects and classes into larger structures, while keeping these structures flexible and efficient.

Taken fully from refactoring.guru, head there for a more detailed explanation. No code was written by me, I am just able to execute it here.

Bridge

Bridge is useful when we need to extend a class in several orthogonal (independent) dimensions. It separates the abstraction from the implementation using composition, so that they can be modified independently.

from __future__ import annotations
from abc import ABC, abstractmethod


class Abstraction:
    """
    The Abstraction defines the interface for the "control" part of the two
    class hierarchies. It maintains a reference to an object of the
    Implementation hierarchy and delegates all of the real work to this object.
    """

    def __init__(self, implementation: Implementation) -> None:
        self.implementation = implementation

    def operation(self) -> str:
        return (f"Abstraction: Base operation with:\n"
                f"{self.implementation.operation_implementation()}")


class ExtendedAbstraction(Abstraction):
    """
    You can extend the Abstraction without changing the Implementation classes.
    """

    def operation(self) -> str:
        return (f"ExtendedAbstraction: Extended operation with:\n"
                f"{self.implementation.operation_implementation()}")


class Implementation(ABC):
    """
    The Implementation defines the interface for all implementation classes. It
    doesn't have to match the Abstraction's interface. In fact, the two
    interfaces can be entirely different. Typically the Implementation interface
    provides only primitive operations, while the Abstraction defines higher-
    level operations based on those primitives.
    """

    @abstractmethod
    def operation_implementation(self) -> str:
        pass


"""
Each Concrete Implementation corresponds to a specific platform and implements
the Implementation interface using that platform's API.
"""


class ConcreteImplementationA(Implementation):
    def operation_implementation(self) -> str:
        return "ConcreteImplementationA: Here's the result on the platform A."


class ConcreteImplementationB(Implementation):
    def operation_implementation(self) -> str:
        return "ConcreteImplementationB: Here's the result on the platform B."


def client_code(abstraction: Abstraction) -> None:
    """
    Except for the initialization phase, where an Abstraction object gets linked
    with a specific Implementation object, the client code should only depend on
    the Abstraction class. This way the client code can support any abstraction-
    implementation combination.
    """

    # ...

    print(abstraction.operation(), end="")

    # ...


if __name__ == "__main__":
    """
    The client code should be able to work with any pre-configured abstraction-
    implementation combination.
    """

    implementation = ConcreteImplementationA()    # KEY POINT
    abstraction = Abstraction(implementation)  
    client_code(abstraction)

    print("\n")

    implementation = ConcreteImplementationB()
    abstraction = ExtendedAbstraction(implementation)
    client_code(abstraction)
Abstraction: Base operation with:
ConcreteImplementationA: Here's the result on the platform A.

ExtendedAbstraction: Extended operation with:
ConcreteImplementationB: Here's the result on the platform B.

Adapter

Adapter is useful as an afterthought solution (unlike Bridge).

class Target:
    """
    The Target defines the domain-specific interface used by the client code.
    """

    def request(self) -> str:
        return "Target: The default target's behavior."


class Adaptee:
    """
    The Adaptee contains some useful behavior, but its interface is incompatible
    with the existing client code. The Adaptee needs some adaptation before the
    client code can use it.
    """

    def specific_request(self) -> str:
        return ".eetpadA eht fo roivaheb laicepS"


class Adapter(Target, Adaptee):    # KEY POINT
    """
    The Adapter makes the Adaptee's interface compatible with the Target's
    interface via multiple inheritance.
    """

    def request(self) -> str:
        return f"Adapter: (TRANSLATED) {self.specific_request()[::-1]}"


def client_code(target: "Target") -> None:
    """
    The client code supports all classes that follow the Target interface.
    """

    print(target.request(), end="")


if __name__ == "__main__":
    print("Client: I can work just fine with the Target objects:")
    target = Target()
    client_code(target)
    print("\n")

    adaptee = Adaptee()
    print("Client: The Adaptee class has a weird interface. "
          "See, I don't understand it:")
    print(f"Adaptee: {adaptee.specific_request()}", end="\n\n")

    print("Client: But I can work with it via the Adapter:")
    adapter = Adapter()
    client_code(adapter)
Client: I can work just fine with the Target objects:
Target: The default target's behavior.

Client: The Adaptee class has a weird interface. See, I don't understand it:
Adaptee: .eetpadA eht fo roivaheb laicepS

Client: But I can work with it via the Adapter:
Adapter: (TRANSLATED) Special behavior of the Adaptee.

Composite

Composite is all about tree structures. Typically, only leaf nodes do the actual work, while non-leaf nodes (i.e. composites) delegate to their children and sum up the results.

from __future__ import annotations
from abc import ABC, abstractmethod
from typing import List


class Component(ABC):
    """
    The base Component class declares common operations for both simple and
    complex objects of a composition.
    """

    @property
    def parent(self) -> Component:
        return self._parent

    @parent.setter
    def parent(self, parent: Component):
        """
        Optionally, the base Component can declare an interface for setting and
        accessing a parent of the component in a tree structure. It can also
        provide some default implementation for these methods.
        """

        self._parent = parent

    """
    In some cases, it would be beneficial to define the child-management
    operations right in the base Component class. This way, you won't need to
    expose any concrete component classes to the client code, even during the
    object tree assembly. The downside is that these methods will be empty for
    the leaf-level components.
    """

    def add(self, component: Component) -> None:
        pass

    def remove(self, component: Component) -> None:
        pass

    def is_composite(self) -> bool:
        """
        You can provide a method that lets the client code figure out whether a
        component can bear children.
        """

        return False

    @abstractmethod
    def operation(self) -> str:
        """
        The base Component may implement some default behavior or leave it to
        concrete classes (by declaring the method containing the behavior as
        "abstract").
        """

        pass


class Leaf(Component):
    """
    The Leaf class represents the end objects of a composition. A leaf can't
    have any children.

    Usually, it's the Leaf objects that do the actual work, whereas Composite
    objects only delegate to their sub-components.
    """

    def operation(self) -> str:
        return "Leaf"


class Composite(Component):
    """
    The Composite class represents the complex components that may have
    children. Usually, the Composite objects delegate the actual work to their
    children and then "sum-up" the result.    # KEY POINT
    """

    def __init__(self) -> None:
        self._children: List[Component] = []

    """
    A composite object can add or remove other components (both simple or
    complex) to or from its child list.
    """

    def add(self, component: Component) -> None:
        self._children.append(component)
        component.parent = self

    def remove(self, component: Component) -> None:
        self._children.remove(component)
        component.parent = None

    def is_composite(self) -> bool:
        return True

    def operation(self) -> str:
        """
        The Composite executes its primary logic in a particular way. It
        traverses recursively through all its children, collecting and summing
        their results. Since the composite's children pass these calls to their
        children and so forth, the whole object tree is traversed as a result.
        """

        results = []
        for child in self._children:
            results.append(child.operation())
        return f"Branch({'+'.join(results)})"


def client_code(component: Component) -> None:
    """
    The client code works with all of the components via the base interface.
    """

    print(f"RESULT: {component.operation()}", end="")


def client_code2(component1: Component, component2: Component) -> None:
    """
    Thanks to the fact that the child-management operations are declared in the
    base Component class, the client code can work with any component, simple or
    complex, without depending on their concrete classes.
    """

    if component1.is_composite():
        component1.add(component2)

    print(f"RESULT: {component1.operation()}", end="")


if __name__ == "__main__":
    # This way the client code can support the simple leaf components...
    simple = Leaf()
    print("Client: I've got a simple component:")
    client_code(simple)
    print("\n")

    # ...as well as the complex composites.
    tree = Composite()

    branch1 = Composite()
    branch1.add(Leaf())
    branch1.add(Leaf())

    branch2 = Composite()
    branch2.add(Leaf())

    tree.add(branch1)
    tree.add(branch2)

    print("Client: Now I've got a composite tree:")
    client_code(tree)
    print("\n")

    print("Client: I don't need to check the components classes even when managing the tree:")
    client_code2(tree, simple)
Client: I've got a simple component:
RESULT: Leaf

Client: Now I've got a composite tree:
RESULT: Branch(Branch(Leaf+Leaf)+Branch(Leaf))

Client: I don't need to check the components classes even when managing the tree:
RESULT: Branch(Branch(Leaf+Leaf)+Branch(Leaf)+Leaf)

Decorator

We can create decorated objects without having to change any code of real objects, instead, just decorating them. A user can run code on real object or a decorated one. This way we allows adding new behaviors to objects dynamically.

class Component():
    """
    The base Component interface defines operations that can be altered by
    decorators.
    """

    def operation(self) -> str:
        pass


class ConcreteComponent(Component):
    """
    Concrete Components provide default implementations of the operations. There
    might be several variations of these classes.
    """

    def operation(self) -> str:
        return "ConcreteComponent"


class Decorator(Component):
    """
    The base Decorator class follows the same interface as the other components.
    The primary purpose of this class is to define the wrapping interface for
    all concrete decorators. The default implementation of the wrapping code
    might include a field for storing a wrapped component and the means to
    initialize it.
    """

    _component: Component = None

    def __init__(self, component: Component) -> None:
        self._component = component

    @property
    def component(self) -> Component:
        """
        The Decorator delegates all work to the wrapped component.
        """

        return self._component

    def operation(self) -> str:
        return self._component.operation()


class ConcreteDecoratorA(Decorator):
    """
    Concrete Decorators call the wrapped object and alter its result in some
    way.
    """

    def operation(self) -> str:
        """
        Decorators may call parent implementation of the operation, instead of
        calling the wrapped object directly. This approach simplifies extension
        of decorator classes.
        """
        return f"ConcreteDecoratorA({self.component.operation()})"   # KEY POINT


class ConcreteDecoratorB(Decorator):
    """
    Decorators can execute their behavior either before or after the call to a
    wrapped object.
    """

    def operation(self) -> str:
        return f"ConcreteDecoratorB({self.component.operation()})"


def client_code(component: Component) -> None:
    """
    The client code works with all objects using the Component interface. This
    way it can stay independent of the concrete classes of components it works
    with.
    """

    # ...

    print(f"RESULT: {component.operation()}", end="")

    # ...


if __name__ == "__main__":
    # This way the client code can support both simple components...
    simple = ConcreteComponent()
    print("Client: I've got a simple component:")
    client_code(simple)
    print("\n")

    # ...as well as decorated ones.
    #
    # Note how decorators can wrap not only simple components but the other
    # decorators as well.
    decorator1 = ConcreteDecoratorA(simple)
    decorator2 = ConcreteDecoratorB(decorator1)
    print("Client: Now I've got a decorated component:")
    client_code(decorator2)
Client: I've got a simple component:
RESULT: ConcreteComponent

Client: Now I've got a decorated component:
RESULT: ConcreteDecoratorB(ConcreteDecoratorA(ConcreteComponent))

Facade

Facade delegates work to subsystems. It is a part of the design process and is not applied after the fact like the adapter pattern.

from __future__ import annotations


class Facade:
    """
    The Facade class provides a simple interface to the complex logic of one or
    several subsystems. The Facade delegates the client requests to the
    appropriate objects within the subsystem. The Facade is also responsible for
    managing their lifecycle. All of this shields the client from the undesired
    complexity of the subsystem.
    """

    def __init__(self, subsystem1: Subsystem1, subsystem2: Subsystem2) -> None:
        """
        Depending on your application's needs, you can provide the Facade with
        existing subsystem objects or force the Facade to create them on its
        own.
        """

        self._subsystem1 = subsystem1 or Subsystem1()
        self._subsystem2 = subsystem2 or Subsystem2()

    def operation(self) -> str:
        """
        The Facade's methods are convenient shortcuts to the sophisticated
        functionality of the subsystems. However, clients get only to a fraction
        of a subsystem's capabilities.
        """

        results = []
        results.append("Facade initializes subsystems:")
        results.append(self._subsystem1.operation1())
        results.append(self._subsystem2.operation1())
        results.append("Facade orders subsystems to perform the action:")
        results.append(self._subsystem1.operation_n())
        results.append(self._subsystem2.operation_z())
        return "\n".join(results)


class Subsystem1:
    """
    The Subsystem can accept requests either from the facade or client directly.
    In any case, to the Subsystem, the Facade is yet another client, and it's
    not a part of the Subsystem.
    """

    def operation1(self) -> str:
        return "Subsystem1: Ready!"

    # ...

    def operation_n(self) -> str:
        return "Subsystem1: Go!"


class Subsystem2:
    """
    Some facades can work with multiple subsystems at the same time.
    """

    def operation1(self) -> str:
        return "Subsystem2: Get ready!"

    # ...

    def operation_z(self) -> str:
        return "Subsystem2: Fire!"


def client_code(facade: Facade) -> None:
    """
    The client code works with complex subsystems through a simple interface
    provided by the Facade. When a facade manages the lifecycle of the
    subsystem, the client might not even know about the existence of the
    subsystem. This approach lets you keep the complexity under control.
    """

    print(facade.operation(), end="")


if __name__ == "__main__":
    # The client code may have some of the subsystem's objects already created.
    # In this case, it might be worthwhile to initialize the Facade with these
    # objects instead of letting the Facade create new instances.
    subsystem1 = Subsystem1()
    subsystem2 = Subsystem2()
    facade = Facade(subsystem1, subsystem2)    # KEY POINT
    client_code(facade)
Facade initializes subsystems:
Subsystem1: Ready!
Subsystem2: Get ready!
Facade orders subsystems to perform the action:
Subsystem1: Go!
Subsystem2: Fire!

Flyweight

Is all about caching shared data to reduce memory footprint.

import json
from typing import Dict


class Flyweight():
    """
    The Flyweight stores a common portion of the state (also called intrinsic
    state) that belongs to multiple real business entities. The Flyweight
    accepts the rest of the state (extrinsic state, unique for each entity) via
    its method parameters.
    """

    def __init__(self, shared_state: str) -> None:
        self._shared_state = shared_state

    def operation(self, unique_state: str) -> None:
        s = json.dumps(self._shared_state)
        u = json.dumps(unique_state)
        print(f"Flyweight: Displaying shared ({s}) and unique ({u}) state.", end="")


class FlyweightFactory():
    """
    The Flyweight Factory creates and manages the Flyweight objects. It ensures
    that flyweights are shared correctly. When the client requests a flyweight,
    the factory either returns an existing instance or creates a new one, if it
    doesn't exist yet.
    """

    _flyweights: Dict[str, Flyweight] = {}

    def __init__(self, initial_flyweights: Dict) -> None:
        for state in initial_flyweights:
            self._flyweights[self.get_key(state)] = Flyweight(state)

    def get_key(self, state: Dict) -> str:
        """
        Returns a Flyweight's string hash for a given state.
        """

        return "_".join(sorted(state))

    def get_flyweight(self, shared_state: Dict) -> Flyweight:
        """
        Returns an existing Flyweight with a given state or creates a new one.
        """

        key = self.get_key(shared_state)

        if not self._flyweights.get(key):    # KEY POINT
            print("FlyweightFactory: Can't find a flyweight, creating new one.")
            self._flyweights[key] = Flyweight(shared_state)
        else:
            print("FlyweightFactory: Reusing existing flyweight.")

        return self._flyweights[key]

    def list_flyweights(self) -> None:
        count = len(self._flyweights)
        print(f"FlyweightFactory: I have {count} flyweights:")
        print("\n".join(map(str, self._flyweights.keys())), end="")


def add_car_to_police_database(
    factory: FlyweightFactory, plates: str, owner: str,
    brand: str, model: str, color: str
) -> None:
    print("\n\nClient: Adding a car to database.")
    flyweight = factory.get_flyweight([brand, model, color])
    # The client code either stores or calculates extrinsic state and passes it
    # to the flyweight's methods.
    flyweight.operation([plates, owner])


if __name__ == "__main__":
    """
    The client code usually creates a bunch of pre-populated flyweights in the
    initialization stage of the application.
    """

    factory = FlyweightFactory([
        ["Chevrolet", "Camaro2018", "pink"],
        ["Mercedes Benz", "C300", "black"],
        ["Mercedes Benz", "C500", "red"],
        ["BMW", "M5", "red"],
        ["BMW", "X6", "white"],
    ])

    factory.list_flyweights()

    add_car_to_police_database(
        factory, "CL234IR", "James Doe", "BMW", "M5", "red")

    add_car_to_police_database(
        factory, "CL234IR", "James Doe", "BMW", "X1", "red")

    print("\n")

    factory.list_flyweights()
FlyweightFactory: I have 5 flyweights:
Camaro2018_Chevrolet_pink
C300_Mercedes Benz_black
C500_Mercedes Benz_red
BMW_M5_red
BMW_X6_white

Client: Adding a car to database.
FlyweightFactory: Reusing existing flyweight.
Flyweight: Displaying shared (["BMW", "M5", "red"]) and unique (["CL234IR", "James Doe"]) state.

Client: Adding a car to database.
FlyweightFactory: Can't find a flyweight, creating new one.
Flyweight: Displaying shared (["BMW", "X1", "red"]) and unique (["CL234IR", "James Doe"]) state.

FlyweightFactory: I have 6 flyweights:
Camaro2018_Chevrolet_pink
C300_Mercedes Benz_black
C500_Mercedes Benz_red
BMW_M5_red
BMW_X6_white
BMW_X1_red

Proxy

Client can call both real object or proxy; when calling proxy we can add hooks.

from abc import ABC, abstractmethod


class Subject(ABC):
    """
    The Subject interface declares common operations for both RealSubject and
    the Proxy. As long as the client works with RealSubject using this
    interface, you'll be able to pass it a proxy instead of a real subject.
    """

    @abstractmethod
    def request(self) -> None:
        pass


class RealSubject(Subject):
    """
    The RealSubject contains some core business logic. Usually, RealSubjects are
    capable of doing some useful work which may also be very slow or sensitive -
    e.g. correcting input data. A Proxy can solve these issues without any
    changes to the RealSubject's code.
    """

    def request(self) -> None:
        print("RealSubject: Handling request.")


class Proxy(Subject):
    """
    The Proxy has an interface identical to the RealSubject.
    """

    def __init__(self, real_subject: RealSubject) -> None:
        self._real_subject = real_subject

    def request(self) -> None:
        """
        The most common applications of the Proxy pattern are lazy loading,
        caching, controlling the access, logging, etc. A Proxy can perform one
        of these things and then, depending on the result, pass the execution to
        the same method in a linked RealSubject object.
        """

        if self.check_access():   # KEY POINT
            self._real_subject.request()
            self.log_access()

    def check_access(self) -> bool:
        print("Proxy: Checking access prior to firing a real request.")
        return True

    def log_access(self) -> None:
        print("Proxy: Logging the time of request.", end="")


def client_code(subject: Subject) -> None:
    """
    The client code is supposed to work with all objects (both subjects and
    proxies) via the Subject interface in order to support both real subjects
    and proxies. In real life, however, clients mostly work with their real
    subjects directly. In this case, to implement the pattern more easily, you
    can extend your proxy from the real subject's class.
    """

    # ...

    subject.request()

    # ...


if __name__ == "__main__":
    print("Client: Executing the client code with a real subject:")
    real_subject = RealSubject()
    client_code(real_subject)

    print("")

    print("Client: Executing the same client code with a proxy:")
    proxy = Proxy(real_subject)
    client_code(proxy)
Client: Executing the client code with a real subject:
RealSubject: Handling request.

Client: Executing the same client code with a proxy:
Proxy: Checking access prior to firing a real request.
RealSubject: Handling request.
Proxy: Logging the time of request.